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TRIPCARDS

Indivisual Project

Field:
UX Research
Interaction Design
User Experience Design
Visual Design

Time:
November 2014

Design Challenge

Pictures are one of the best souvenirs you can ever take home with you. However Lots of travelers have experienced the same problem of have no idea how dealing with overwhelming digital photos taken while traveling.

Proposed Solution

Tripcards memorizes travel experience by photos. It stores and sorts hundreds of traveling photos automatically, so that people could have a sharable travel journal of where they go, what they do and how they feel at the moment.

" When I see a beautiful landscape or an interesting subject , I start shooting like crazy. It’s compulsive, I can’t help it! The result? After 5 months on the road I collected around 9800 pictures and my computer resembled a battle field.

How do I sort out and store all those digital photos ? "

Approach

It’s important that the app not only helps sort and edit traveling photos, but also enables multimedia sharing since sharing traveling photos on social media is one big thing they would like to do. The idea is to help travelers make a simple and sharable travel journey of where they go, what they do and how they feel at the moment.

Focus on the travel experience

Features

Content Mapping

I categorized cores features into four sections, which are discovered, view journey, profile and photo import. In order to translate those features later into visual interface, I made a feature list divided into "information" and "action" in each section. Information is what users would see in the section, and action is what users could perform within it.

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Experience with Google Material Design

I was really exceited about my first time experience with Design principles of Google Material Design. My favoirte part has to be the animation: spatial relationships, functionality, and intention of the system. Although I am still fairly new to motion design prototyping, I had a goood time trying it out myself.

"A material metaphor is the unifying theory of a rationalized space and a system of motion. Our material is grounded in tactile reality, inspired by our study of paper and ink, yet open to imagination and magic.” - Google Design

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